envil Posted December 10, 2008 Share Posted December 10, 2008 Hi! Anybody know? I create Box and box2. In DOP box - staticRBD object (wall) and box2 is active RDBobject. Box2 is stick to Wall by Glue parameter. When I simulate the animation, Box2 is slowly fall down, and Wall is noisy. And when Wall collided with another object is shake! Why?? From help - StaticObject can move through the simulation, and even deform, but is not affected by other objects in the simulation. Scene is attached. in the scene turn off the GroundPlane and the RBDobject2 and you will see how Box2 fall down. glue.hipnc Quote Link to comment Share on other sites More sharing options...
aracid Posted December 10, 2008 Share Posted December 10, 2008 hey man I have no idea why the static object shakes like that but to fix, turn off active Object on ur static object DOP (the wall) Quote Link to comment Share on other sites More sharing options...
envil Posted December 10, 2008 Author Share Posted December 10, 2008 hey manI have no idea why the static object shakes like that but to fix, turn off active Object on ur static object DOP (the wall) Yes I`m too... I try to turn off active object on Wall, but then box2 don`t glue to Wall. see this scene glue_offactive.hipnc Quote Link to comment Share on other sites More sharing options...
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