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Gas Sand Forces dynamics node


Nerox

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Guy's

I'm working on a fluid simulation of a mercuri like liquid. I've been testing on it, but in my opinion I'm missing Cohesive Strength which should it make look less like a water type of liquid.

Browsing the help learns that it probably could be solved by using a Gas Sand Forces Dynamics Node as a microsolver. Sofar I haven't find any example files or topic's about this.

Basically I don't know how to implement this Gas Sand solver.

I hope you can point me in the right direction, or just give me a hint on which way to go.

Thanks a lot in advance, I appreciate it.

Edited by Nerox
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Sounds like you're referring to this tutorial:

http://www.3dworldmag.com/page/3dworld?ent...ld_98_s_houdini

Coincidently enough, someone over at the SESI forum just asked about it.

http://www.sidefx.com/index.php?option=com...&highlight=

Not sure what you're using but you can turn on Viscosity on the Fluid Solver or the Particle Fluid Solver to make the fluid behave like mercury.

Cheers!

steven

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Sounds like you're referring to this tutorial:

http://www.3dworldmag.com/page/3dworld?ent...ld_98_s_houdini

Coincidently enough, someone over at the SESI forum just asked about it.

http://www.sidefx.com/index.php?option=com...&highlight=

Not sure what you're using but you can turn on Viscosity on the Fluid Solver or the Particle Fluid Solver to make the fluid behave like mercury.

Cheers!

steven

Yes I know, but that doesn't exactly what I want.

The cohesiveness of water is different to Mercury.

Water reacts like this:

watermen.gif

Mercury reacts like this:

mercurymen.gif

Particle based liquid in Houdini always seems to react like a water type, so I was thinking if I'm able to bring the cohesiveness in from the sandsolver it could solve the issue.

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Maybe this topic belongs in the Effects section, but anyway.

I think I didn't really explained what I would like to know, so here we go:

I'm not sure if it will work, but:

- Is it possible to connect a gas sand solver to a existing liquid solver?

Due to get beter mercury like behaviour, according to cohesion

- How does it work and how can I implement this?

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