cspears2002 Posted December 31, 2008 Share Posted December 31, 2008 Hi! I'm working on a personal project that simulates something burrowing under a brick road. As the bricks are displaced, dust is generated. My problem is I can hardly see the dust! I am currently using a shader I found in an old 3d Buzz tutorial (the tornado series). Can someone give me some advice on creating a good dust shader? I attached the scene file. Thanks! brick_road_v30_add_sprite.hipncFetching info... Quote Link to comment Share on other sites More sharing options...
ranxerox Posted December 31, 2008 Share Posted December 31, 2008 this is a tut from miguel which makes a nice smoky look, could tweak it to dust. http://www.miguelperezsenent.com/tut_meteor.html -ranxx cspears2002 said: Hi!I'm working on a personal project that simulates something burrowing under a brick road. As the bricks are displaced, dust is generated. My problem is I can hardly see the dust! I am currently using a shader I found in an old 3d Buzz tutorial (the tornado series). Can someone give me some advice on creating a good dust shader? I attached the scene file. Thanks! Quote Link to comment Share on other sites More sharing options...
cspears2002 Posted January 5, 2009 Author Share Posted January 5, 2009 Thanks for the info! I think this shader could be modified to make dust. However, I do have one question. Miguel's meteor creates a nice steady stream of debris. Unfortunately, mine doesn't do that. I see spaces in the debris next to the meteor. Any idea how I can fix this? I tried reducing the drag but that didn't help. Thanks. meteor_tutorial_v03.hipncFetching info... Quote Link to comment Share on other sites More sharing options...
ranxerox Posted January 5, 2009 Share Posted January 5, 2009 hey, I took a look at your scene. I changed the sphere from primitive to polygon mesh, and on your source node in the popnet I changed the emission type to: surfaces random. This seems to fix the problem somewhat. If it's not good enough for you you might want to try oversampling. -ranxx cspears2002 said: Thanks for the info! I think this shader could be modified to make dust. However, I do have one question. Miguel's meteor creates a nice steady stream of debris. Unfortunately, mine doesn't do that. I see spaces in the debris next to the meteor. Any idea how I can fix this? I tried reducing the drag but that didn't help. Thanks. Quote Link to comment Share on other sites More sharing options...
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