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creating a dust shader


cspears2002

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Hi!

I'm working on a personal project that simulates something burrowing under a brick road. As the bricks are displaced, dust is generated. My problem is I can hardly see the dust! I am currently using a shader I found in an old 3d Buzz tutorial (the tornado series). Can someone give me some advice on creating a good dust shader? I attached the scene file.

Thanks!

brick_road_v30_add_sprite.hipnc

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this is a tut from miguel which makes a nice smoky look, could tweak it to dust.

http://www.miguelperezsenent.com/tut_meteor.html

-ranxx

Hi!

I'm working on a personal project that simulates something burrowing under a brick road. As the bricks are displaced, dust is generated. My problem is I can hardly see the dust! I am currently using a shader I found in an old 3d Buzz tutorial (the tornado series). Can someone give me some advice on creating a good dust shader? I attached the scene file.

Thanks!

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Thanks for the info! I think this shader could be modified to make dust. However, I do have one question. Miguel's meteor creates a nice steady stream of debris. Unfortunately, mine doesn't do that. I see spaces in the debris next to the meteor. Any idea how I can fix this? I tried reducing the drag but that didn't help. Thanks.

meteor_tutorial_v03.hipnc

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hey, I took a look at your scene. I changed the sphere from primitive to polygon mesh, and on your source node in the popnet I changed the emission type to: surfaces random. This seems to fix the problem somewhat. If it's not good enough for you you might want to try oversampling.

-ranxx

Thanks for the info! I think this shader could be modified to make dust. However, I do have one question. Miguel's meteor creates a nice steady stream of debris. Unfortunately, mine doesn't do that. I see spaces in the debris next to the meteor. Any idea how I can fix this? I tried reducing the drag but that didn't help. Thanks.
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