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viewport particle count


alpotnis

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Hi,

Yes, there is an option in the Display Options of the viewport. Type 'd' in the viewport to open the Options dialog, go to the Optimization > Culling tab & set the "cull by drawing" parameter to 1 primitives out of every 2 for 50% or 1 out of 3 for 33% percent etc.

Hope the above helps!

Cheers!

steven

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Hi,

Yes, there is an option in the Display Options of the viewport. Type 'd' in the viewport to open the Options dialog, go to the Optimization > Culling tab & set the "cull by drawing" parameter to 1 primitives out of every 2 for 50% or 1 out of 3 for 33% percent etc.

Hope the above helps!

Cheers!

steven

hey thanks steven...it does seem to reduce the number of particles in the viewport BUT its not as random. It seem to remove it in chunks (primitives) and so i have these primitives where there are no particle and others where there are as many. Am attaching 2 images for ref....

post-3689-1232000630_thumb.jpg

post-3689-1232000644_thumb.jpg

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You could put down a deleteSOP and delete the particles in a viewport branch of your network.

This approach cannot be generealised, as there it depends on how you process your particles downstream.

But basically just make sure the switch is set to the 1 during render time.

setup_delete_particles_just_for_viewport.hip

niceeee....thanks rdg ... works perfect!!

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You could put down a deleteSOP and delete the particles in a viewport branch of your network.

This approach cannot be generealised, as there it depends on how you process your particles downstream.

But basically just make sure the switch is set to the 1 during render time.

setup_delete_particles_just_for_viewport.hip

hey rdg... i was wondering how did u get the 'threshold' slider bar in the delete SOP .... its not default value provided.

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