alpotnis Posted January 13, 2009 Share Posted January 13, 2009 hello everyone.... is there a option to view the percentage of particles in the viewport. eg : if i have 5000 particles emitted on the surface which is set as initial set and called back ....can i watch only 50% in the view port? -alok Quote Link to comment Share on other sites More sharing options...
stevenong Posted January 13, 2009 Share Posted January 13, 2009 Hi, Yes, there is an option in the Display Options of the viewport. Type 'd' in the viewport to open the Options dialog, go to the Optimization > Culling tab & set the "cull by drawing" parameter to 1 primitives out of every 2 for 50% or 1 out of 3 for 33% percent etc. Hope the above helps! Cheers! steven Quote Link to comment Share on other sites More sharing options...
alpotnis Posted January 15, 2009 Author Share Posted January 15, 2009 Hi,Yes, there is an option in the Display Options of the viewport. Type 'd' in the viewport to open the Options dialog, go to the Optimization > Culling tab & set the "cull by drawing" parameter to 1 primitives out of every 2 for 50% or 1 out of 3 for 33% percent etc. Hope the above helps! Cheers! steven hey thanks steven...it does seem to reduce the number of particles in the viewport BUT its not as random. It seem to remove it in chunks (primitives) and so i have these primitives where there are no particle and others where there are as many. Am attaching 2 images for ref.... Quote Link to comment Share on other sites More sharing options...
rdg Posted January 15, 2009 Share Posted January 15, 2009 You could put down a deleteSOP and delete the particles in a viewport branch of your network. This approach cannot be generealised, as there it depends on how you process your particles downstream. But basically just make sure the switch is set to the 1 during render time. setup_delete_particles_just_for_viewport.hip Quote Link to comment Share on other sites More sharing options...
alpotnis Posted January 15, 2009 Author Share Posted January 15, 2009 You could put down a deleteSOP and delete the particles in a viewport branch of your network. This approach cannot be generealised, as there it depends on how you process your particles downstream. But basically just make sure the switch is set to the 1 during render time. setup_delete_particles_just_for_viewport.hip niceeee....thanks rdg ... works perfect!! Quote Link to comment Share on other sites More sharing options...
alpotnis Posted January 16, 2009 Author Share Posted January 16, 2009 You could put down a deleteSOP and delete the particles in a viewport branch of your network. This approach cannot be generealised, as there it depends on how you process your particles downstream. But basically just make sure the switch is set to the 1 during render time. setup_delete_particles_just_for_viewport.hip hey rdg... i was wondering how did u get the 'threshold' slider bar in the delete SOP .... its not default value provided. Quote Link to comment Share on other sites More sharing options...
rdg Posted January 16, 2009 Share Posted January 16, 2009 From the small gear icon in the parameter pane choose: Edit Parameter Interface Then drag a suitable widget from the left pane to the right pane and customize it. Quote Link to comment Share on other sites More sharing options...
alpotnis Posted January 16, 2009 Author Share Posted January 16, 2009 From the small gear icon in the parameter pane choose: Edit Parameter Interface Then drag a suitable widget from the left pane to the right pane and customize it. thanks .. i need some help with my next post too Quote Link to comment Share on other sites More sharing options...
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