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hello ... i was wondering what kind of hdri map should i use in houdini. By that i mean ....I have a mirrored ball hrdi image...and am assigning it in the environment map of the VEX global illum shader.... do i need to open this hdri map as flat image (latitude/ longitude) in hdr shop?? or can i directly assign it as a mirrored ball image... and how do i control the rotation of the hdri image once assigned?

-alok

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