Matt_K Posted June 11, 2009 Share Posted June 11, 2009 Hey, nice cross-hatch example varomix - thanks! And welcome Farsheed - nice to see new people here. Matt. Quote Link to comment Share on other sites More sharing options...
Jason Posted June 11, 2009 Share Posted June 11, 2009 Hey, nice cross-hatch example varomix - thanks!And welcome Farsheed - nice to see new people here. Matt. In crosshatch-type shading, I've found the Shading Quality of the surface makes a huge difference to the look of the image. Don't forget to play with that:) Quote Link to comment Share on other sites More sharing options...
Farsheed Ashouri Posted August 19, 2009 Author Share Posted August 19, 2009 Thanks you all. I Learn a lot from you. I am starting to switch to Houdini. Thanks all of you for your time and apologize for my Maya-ish stupidity. Quote Link to comment Share on other sites More sharing options...
Farsheed Ashouri Posted August 19, 2009 Author Share Posted August 19, 2009 I was actually playing with this idea last night I did it kinda different , but I like this idea, nice, very nice tip Mr. old school I did it like the simple ramp shader using a frontFace and a normalfalloff and a ramp to control the bias I came up with this in the process and Farsheed, chill out man, we are all brothers here I made you a scene with a couple of nodes based on Old School's scene, the rest of the nodes he created there are the parameters for the shader, he was kind enough to make you a full working shader here's the uber simplified scene _mix_fakeFresnel_v01.hip and my crosshatch scene if anyone is interested on that _mix_shaders_v01.hip welcome to the magic of houdini man I rendered the scene with ray-trace and the result was nice but you must set the shading rate to a very high number in micropolygon mode to get the same results. Quote Link to comment Share on other sites More sharing options...
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