kensonuken Posted January 24, 2009 Share Posted January 24, 2009 I want to make some explosion effect where I want to control the color of the high temperature part as yellow and mid temp as red and low temperature as dark brown... But I want to assign these colors in post so how is a multi color can be assigned to this shader? Quote Link to comment Share on other sites More sharing options...
edward Posted January 26, 2009 Share Posted January 26, 2009 Use a linear ramp from black to white? Quote Link to comment Share on other sites More sharing options...
kensonuken Posted January 26, 2009 Author Share Posted January 26, 2009 (edited) somehow... I just wanted to map it to certain attributes like speed... so that I can kill the particles in post... or color correct the exact color as requested... for the fireball etc... Edited January 26, 2009 by kensonuken Quote Link to comment Share on other sites More sharing options...
edward Posted January 27, 2009 Share Posted January 27, 2009 So ... output a deep raster? Quote Link to comment Share on other sites More sharing options...
kensonuken Posted January 28, 2009 Author Share Posted January 28, 2009 I want to do something like this... http://www.turbosquid.com/FullPreview/Index.cfm/ID/262667 http://www.deko.lt/cg_education/pictures/a...Deamon_test.jpg how is it possible in H? Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted February 9, 2009 Share Posted February 9, 2009 I can say yes, but not out of the box.... I'll post one of the shaders that I've converted soon, but while it is a start, it won't have that glowy thing. (which we've made so at work... but I obviously can't release the source for THAT!) Quote Link to comment Share on other sites More sharing options...
kensonuken Posted February 9, 2009 Author Share Posted February 9, 2009 I was checking the Afterburn one which looks pretty promising but since it doesnt have AOV control I thought a shader which can do that kind of glowly to pretty dark and thick clouds will look great... I can adjust the glow in the composite but the thick and very less noisy clouds should make the difference.... Quote Link to comment Share on other sites More sharing options...
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