Ta Posted January 24, 2009 Share Posted January 24, 2009 Hi all people! I have a problem. I have a RBD simulation, 1 sphere its falling, and in SOP I have a simple node "add" with a unique point. I need translate the info of the RBD sphere position in every frame to a the node "add" point, that is posible? Thank you to every body for advance for your help. Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted January 24, 2009 Share Posted January 24, 2009 (edited) Example without using expresions. example.hipnc Edited January 24, 2009 by SWANN Quote Link to comment Share on other sites More sharing options...
Ta Posted January 24, 2009 Author Share Posted January 24, 2009 Swann Thank you very much!!! One more question about your attach file, in the node "Point1" in position the default expresion its $TX,$TY,$TZ and your file have $TX2,$TY2, $TZ2 , it's these a relevant variable? I don't underestand the "2" parameter. Please can you tell me about it? A lot of thanks, your help it's very useful for my. Excuse me bad english. Thans again Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted January 24, 2009 Share Posted January 24, 2009 (edited) Point node have two inputs, source 1 and source 2. $TX2 etc. means that geometry on input 1 will use position data of input 2 thats why number two is added. Edited January 24, 2009 by SWANN Quote Link to comment Share on other sites More sharing options...
Ta Posted January 24, 2009 Author Share Posted January 24, 2009 Swann Thank you very mouch Quote Link to comment Share on other sites More sharing options...
anim Posted January 25, 2009 Share Posted January 25, 2009 the easiest way to do this, especially with many objects is with Dopimport SOP, which has Import Style set to Create Points To Represent Objects Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted January 25, 2009 Share Posted January 25, 2009 (edited) And its even better because it extracts for you attributes like Velocity by default, you don't have to extract them yourself. Edited January 25, 2009 by SWANN Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.