kensonuken Posted January 26, 2009 Share Posted January 26, 2009 I found that in the light attributes " lookat " is the option that I really liked but I would like to know is there anyway where it will cover all the geometry instead of just a portion? there are some probs that I ve observed Its not looking at the geometry op covering all the objects ( Like i have torus and sphere ) it doesnt cover both of them... actually my idea was to use a delayed load geometry by some external obj sequence but I wanted to see the all the geometry with the delayed load geometry shader.. can anybody please suggest some stuff on this... Quote Link to comment Share on other sites More sharing options...
Jason Posted January 27, 2009 Share Posted January 27, 2009 I found that in the light attributes " lookat " is the option that I really liked but I would like to know is there anyway where it will cover all the geometry instead of just a portion? there are some probs that I ve observed Its not looking at the geometry op covering all the objects ( Like i have torus and sphere ) it doesnt cover both of them... actually my idea was to use a delayed load geometry by some external obj sequence but I wanted to see the all the geometry with the delayed load geometry shader.. can anybody please suggest some stuff on this... There is no automated way available to to fit the FOV of a light to some geometry. It is possible in the viewport to some extent by using the Frame geometry hotkey while locked to your light's view, but there is no hscript or HOM method to ask a light to frame geometry. It would be very nice, but alas, no. Quote Link to comment Share on other sites More sharing options...
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