mrice Posted February 1, 2009 Share Posted February 1, 2009 Is there any publicly available example of pointcloud based color bleeding, or "spherical harmonic lighting"?, implemented in Houdini? Its something I'd like to delve into, but the math is going to be a hurdle. Maybe alot of the work is already done in the SSS vops? Quote Link to comment Share on other sites More sharing options...
mrice Posted February 3, 2009 Author Share Posted February 3, 2009 Some fun with spherical harmonics Quote Link to comment Share on other sites More sharing options...
Korhon Posted February 3, 2009 Share Posted February 3, 2009 Nice results! How does spherical harmonics work compared to pointcloud solutions? Does it use raytracing? Also what was the rendertime on those images? Keep it up! :thumbsup: Quote Link to comment Share on other sites More sharing options...
thekenny Posted February 3, 2009 Share Posted February 3, 2009 http://www.research.scea.com/gdc2003/spher...ic-lighting.pdf Nice results! How does spherical harmonics work compared to pointcloud solutions? Does it use raytracing? Also what was the rendertime on those images? Keep it up! :thumbsup: Quote Link to comment Share on other sites More sharing options...
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