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adding a reference null to control ocean rotation/translation


gyepes

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Gang,

My team has been using HOT and it's giving us some pretty cool results! One thing that I wanted to run by y'all is the addition of a reference null which could be used to control the translation/rotation of the ocean. Sometimes there's a sweet section of the waves that doesn't quite line-up to the camera being used, so it means having to move the camera around. But it would be great to keep the simulation and camera as is, but have a reference null to help reorient and translate the ocean as necessary...

Does this make sense? We'll try our best to hack something in place though...

cheers!

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I feel like such a dummy, for some reason I was afraid that transforms at the object level would screw up the ocean, but it works a treat. Ignore me... Yikes!

I'm hoping we can post some of our test renders soon...

thanks all!

Glad things are working out. If the renders get too heavy with geometry you can also look at using displacement shaders instead at which point moving the ocean around would simply be a case of translating the texture coordinates being input to the HOT vop (similar for the contributed rman shadeop).

Look forward to seeing the results, good to see the HOT is getting used in features :)

-Drew

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