Schotty Posted February 11, 2009 Share Posted February 11, 2009 Hey guys, I was wondering if anyone could give me a little advice on the best way of effectively texturing a tree generated with L-Systems, I am just getting my head around this process as it is so its kind of a head scratcher for me. I need the tree looking photo realistic, so am I best to go about finding or building a procedural bark shader or could I use textures straight applied onto this? I have been playing around with UV Project and Unwrap but I think im barking up the wrong tree (dum-dum). Any help on this would be greatly appreciated, Thanks Muchly, Dave Quote Link to comment Share on other sites More sharing options...
Ezz Posted February 12, 2009 Share Posted February 12, 2009 Hey guys,I was wondering if anyone could give me a little advice on the best way of effectively texturing a tree generated with L-Systems, I am just getting my head around this process as it is so its kind of a head scratcher for me. I need the tree looking photo realistic, so am I best to go about finding or building a procedural bark shader or could I use textures straight applied onto this? I have been playing around with UV Project and Unwrap but I think im barking up the wrong tree (dum-dum). Any help on this would be greatly appreciated, Thanks Muchly, Dave Hi If you use the tube-option you can generate UV-coordinates. Erik Quote Link to comment Share on other sites More sharing options...
Schotty Posted February 13, 2009 Author Share Posted February 13, 2009 Thanks very much for your help Erik I have had a little look, I have managed to get UV's layed out but as I am growing the tree the UV's scale too, which is what you would expect, but this surely would cause the texture to swim as they are sliding in the UV space?, I could be way off here I am still learning, Any information would be greatly appreciated, Thanks Dave Quote Link to comment Share on other sites More sharing options...
Schotty Posted February 13, 2009 Author Share Posted February 13, 2009 Right I have figured it out fully now, thanks again Erik! Quote Link to comment Share on other sites More sharing options...
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