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Houdini used to enhance gameplay in Killzone 2


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This is great.

It was about an year or more ago when I tried to demonstrate the possibilities of Houdini in a small and fledgling game company I was working in. I made small protostypes of terrain decorators etc. which would have made levels 100 times more interesting in few seconds. They didn't have a proper level editor to model terrains so Houdini would have easily enabled all sorts of luxury like paint controls and so on, you know what I'm talking about.

But they thought it was too expensive to have one guy researching procedural techniques and pipeline solutions instead of doing 6 poly rusty cargo crates in xsi. It was time to leave the company.

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But they thought it was too expensive to have one guy researching procedural techniques and pipeline solutions instead of doing 6 poly rusty cargo crates in xsi. It was time to leave the company.

Oh boy, I understand you.

How many times have you heard the phrase "Why change it if it is working this way?" :P

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