robert.magee Posted March 3, 2009 Share Posted March 3, 2009 Learn how Guerrilla Games used Houdini to add realistic dynamic effects to the blockbuster PS3 title Killzone 2. Quote Link to comment Share on other sites More sharing options...
realer Posted March 4, 2009 Share Posted March 4, 2009 very cool! never thought houdini was used for the actual game too and not just in the cinematic which btw. can be seen here: houdini rules! Quote Link to comment Share on other sites More sharing options...
DaJuice Posted March 4, 2009 Share Posted March 4, 2009 F***ing awesome! Nice write-up too. Great to see Houdini's role expanding. Quote Link to comment Share on other sites More sharing options...
jason_slab Posted March 6, 2009 Share Posted March 6, 2009 cool stuff indeed!! i'd love to see a making of vid:) jason Quote Link to comment Share on other sites More sharing options...
Andz Posted March 6, 2009 Share Posted March 6, 2009 (edited) Yep, they did it! od[force] Any one from the forum? Edited March 6, 2009 by Andz Quote Link to comment Share on other sites More sharing options...
Hazoc Posted March 13, 2009 Share Posted March 13, 2009 This is great. It was about an year or more ago when I tried to demonstrate the possibilities of Houdini in a small and fledgling game company I was working in. I made small protostypes of terrain decorators etc. which would have made levels 100 times more interesting in few seconds. They didn't have a proper level editor to model terrains so Houdini would have easily enabled all sorts of luxury like paint controls and so on, you know what I'm talking about. But they thought it was too expensive to have one guy researching procedural techniques and pipeline solutions instead of doing 6 poly rusty cargo crates in xsi. It was time to leave the company. Quote Link to comment Share on other sites More sharing options...
Andz Posted March 13, 2009 Share Posted March 13, 2009 But they thought it was too expensive to have one guy researching procedural techniques and pipeline solutions instead of doing 6 poly rusty cargo crates in xsi. It was time to leave the company. Oh boy, I understand you. How many times have you heard the phrase "Why change it if it is working this way?" Quote Link to comment Share on other sites More sharing options...
Hazoc Posted March 13, 2009 Share Posted March 13, 2009 How many times have you heard the phrase "Why change it if it is working this way?" That's what it is. Well let's hope Killzone2 opens some eye pairs:) Quote Link to comment Share on other sites More sharing options...
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