jake Posted March 4, 2009 Share Posted March 4, 2009 i'm trying to create a scene where i have two particle systems that have metaballs copied to them. the problem i'm having however, is the two particle system do travel in similar space and the metaballs from the two separate systems merge together. i want to keep these two groups separate. does anyone have any idea of how i can have to sets of metaballs that go near each other, but don't smoosh together? Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 4, 2009 Share Posted March 4, 2009 Hi, Put each particle system into an Object of its own so they are not merged. Cheers! steven Quote Link to comment Share on other sites More sharing options...
ihab Posted March 4, 2009 Share Posted March 4, 2009 Why not create each particle system together with it's metaball surface in a separate geometry nodes? Quote Link to comment Share on other sites More sharing options...
ihab Posted March 4, 2009 Share Posted March 4, 2009 Ha! stevenong beat me to it Cheers Quote Link to comment Share on other sites More sharing options...
stevenong Posted March 4, 2009 Share Posted March 4, 2009 Just about. Quote Link to comment Share on other sites More sharing options...
jake Posted March 4, 2009 Author Share Posted March 4, 2009 what an incredibly simple solution. now i just feel silly. thanks for the quick responses. Quote Link to comment Share on other sites More sharing options...
stabby Posted March 6, 2009 Share Posted March 6, 2009 ...there's also the metagroups SOP, if you want to keep everything in the same chain. Quote Link to comment Share on other sites More sharing options...
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