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Turning a particle Visibility on and off Randomly


afx

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Probably a very easy way to do this but cant seem to come across a visibility node in Pops.

Needed particles to basilly turn on and off over time randomly.

Edited by Angelo
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Do it after the Particle sim with a Delete SOP. Create your delete condition attribute or put them in a group inside POPs. Then with a Delete SOP use expression to work with attribute or group to work with group.

Another way is to create Alpha and flip it from 1 to 0 when you want them to disappear. This requires the shader picking up the default Alpha attribute.

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