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procedural flower petals with collision detection?


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Over the few years of creating visual effects, I've tried many ways to make a flower blooming. Most of the time its ended up being somewhat of a manual process to keep the petals from intersecting. I've tried quite a few approaches, but so far I haven't gotten any of them to function quite the way I want.

Does anyone have any ballpark suggestions for the way they'd approach a flower blooming? At the monment I'm trying raycasting in a foreach to do collision detection on the petals, but I wouldn't mind trying out any other ideas anyone has...

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Over the few years of creating visual effects, I've tried many ways to make a flower blooming. Most of the time its ended up being somewhat of a manual process to keep the petals from intersecting. I've tried quite a few approaches, but so far I haven't gotten any of them to function quite the way I want.

Does anyone have any ballpark suggestions for the way they'd approach a flower blooming? At the monment I'm trying raycasting in a foreach to do collision detection on the petals, but I wouldn't mind trying out any other ideas anyone has...

Perhaps there is a softbody/shapematch way to do it?

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I thought about taking it into dops, and when I get time its something I'd like to try. I have usually attempted to keep it in a "realtime" calculation rather than bringing simulation into the picture... but in the long run maybe simming it is the way to go.

Perhaps there is a softbody/shapematch way to do it?
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I just tried some examples with the squishy object (shape match) in dops... and unfortunately it seems that squishy objects don't collide with each other yet. Converting all the petals to rbd objects to get collisions seems a little heavy...

any other suggestions?

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