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Sand Dune Fx


jacys

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Hi jacys,

It looks pretty good but there's a pop at the end. Can you post a flipbook version of just the particles so we can take a look?

Can you also increase the shadow density a bit more? I expect the shading to have a bit more contrast from the sun.

I hope with the increase in shadow density we'll get a bit more detail.

Keep it up!

Cheers!

steven

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Hi jacys,

It looks pretty good but there's a pop at the end. Can you post a flipbook version of just the particles so we can take a look?

Can you also increase the shadow density a bit more? I expect the shading to have a bit more contrast from the sun.

I hope with the increase in shadow density we'll get a bit more detail.

Keep it up!

Cheers!

steven

Actually,

I only know how to render with mantra.

how to play blast its screen?

I'll post a flipbook version of just the particles if you tell me how to do.

thanks for advice.

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Hi jacys,

Make sure you're happy with the display of the particles & geometry and in the bottom left of the viewport, there are two icons. The top icon is for generating flipbooks and the other is for rendering with a ROP.

Click on the Flipbook icon, set up the frame range if you need to and click Accept. Here's the Flipbook help page.

Also, I highly recommend you go through the Houdini basics. You can either go to the Help Documentation at SESI's site or go to Help menu > Houdini Help when you have Houdini opened. Check out the Basics link to get you started and also this Learning Roadmap page.

Cheers!

steven

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Hi jacys,

Make sure you're happy with the display of the particles & geometry and in the bottom left of the viewport, there are two icons. The top icon is for generating flipbooks and the other is for rendering with a ROP.

Click on the Flipbook icon, set up the frame range if you need to and click Accept. Here's the Flipbook help page.

Also, I highly recommend you go through the Houdini basics. You can either go to the Help Documentation at SESI's site or go to Help menu > Houdini Help when you have Houdini opened. Check out the Basics link to get you started and also this Learning Roadmap page.

Cheers!

steven

Thanks, check them out.

I made three different layers for this scene, two particle's layers by houdini, last one are maya fluid.

maya fluid is easy for me, but H10 have new one I interested. Pyrofx.

Edited by jacys
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http://forums.odforce.net/index.php?showto...l=sand&st=0

this topic have a good idea I wanna add.

but I am not sure how to make particles collision self? or they were replaced by some small objects?

Are these two different way all could make it happen?

I tried to make something like it in my project, but I can not make them be influenced by forces, such as wind.

If I use particle and replaced by an object, then I notice their edges never collision each other.

If I use DOPs and make an object creates objects by expression in "creation frame", such as " if($FF%10==0,$FF,0) ". They just have a great collision but no force can influence themselves. They run like a robot.

How come ? and what should I do?

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good joke, jacys:

"Sorry, "SandDuneFx-FinalFinalFinal" was deleted at 9:03:08 Fri Apr 24, 2009. We have no more information about it on our mainframe or elsewhere."

Sorry, some rights problem need to fix first.

I will show another version soon.

---

Yup, I have fixed it already.

Sorry about that joke, please forget that. :P

Layers:

http://www.vimeo.com/4367022

http://www.vimeo.com/4366998

---

Final:

http://www.vimeo.com/4366968

Edited by jacys
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