nmn Posted April 26, 2009 Share Posted April 26, 2009 Hey the question is simple, how do you get your models (poly models) to render as smooth surfaces ? in fact i tried using the subdivide node, which i thought that it transforms my poly model to subdivisions, but but but when i render i still see facets on my model ( so here i guess i'm not rendering subds :S, instead i'm rendering smoothed poly ? , and if that's the case why are they options for subdivisions in the subdivide node ?) so what is the procedure in houdini , to use a subdivide node and pump up the depth ? or are other other things that i'm missing ? Thanks for your help Best Regards Quote Link to comment Share on other sites More sharing options...
Sean Posted April 26, 2009 Share Posted April 26, 2009 Hi nmn theres a 'Smooth' node in the tab menu, just connect that up and it should work Quote Link to comment Share on other sites More sharing options...
realer Posted April 26, 2009 Share Posted April 26, 2009 this is easy, just set "polygons as subdivision" in the objects render tab(geometry submenu) and houdini renderes infinitely smooth sds .. to have sharp edges you need to use the crease sop or bevel alot Quote Link to comment Share on other sites More sharing options...
nmn Posted April 27, 2009 Author Share Posted April 27, 2009 just set "polygons as subdivision" in the objects render tab(geometry submenu) and houdini renderes infinitely smooth sds Thanks realer that was what i was looking for, i think i used it somewhere in the past but i totally fogot about it, thanks for the reminder Cheers Quote Link to comment Share on other sites More sharing options...
michael Posted April 27, 2009 Share Posted April 27, 2009 ...and if that's the case why are they options for subdivisions in the subdivide node ? because there is a difference between a 'subdivided' polygon and a subdivision surface... Quote Link to comment Share on other sites More sharing options...
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