Jump to content

Subdivisions, Smoothness ...etc in Houdini


Recommended Posts


the question is simple, how do you get your models (poly models) to render as smooth surfaces ?

in fact i tried using the subdivide node, which i thought that it transforms my poly model to subdivisions, but but but when i render i still see facets on my model ( so here i guess i'm not rendering subds :S, instead i'm rendering smoothed poly ? , and if that's the case why are they options for subdivisions in the subdivide node ?)

so what is the procedure in houdini , to use a subdivide node and pump up the depth ? or are other other things that i'm missing ?

Thanks for your help

Best Regards

Link to comment
Share on other sites

just set "polygons as subdivision" in the objects render tab(geometry submenu) and houdini renderes infinitely smooth sds

Thanks realer that was what i was looking for, i think i used it somewhere in the past but i totally fogot about it, thanks for the reminder :)


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...