Ezz Posted April 29, 2009 Share Posted April 29, 2009 (edited) Hey good peoples. I am knocking of a thick layer of rust on my vectormath. Well Houdini is a good place to learn and play :-) So I have a little question that I need some help to figur out. I have a POP-network containing a LocationPOP - So I want to emit the particles from (0,0,0) evenly spaced forming a starlike movemen/figur. How can I achive that in VOPPOP ? Any help would be much appriciated Thank a lot. Erik Edited April 29, 2009 by Ezz Quote Link to comment Share on other sites More sharing options...
chumbuk Posted April 29, 2009 Share Posted April 29, 2009 direction of the velocity turns discreetly to a certain angle, depending on the ID particle angle_velocity.hip Quote Link to comment Share on other sites More sharing options...
Ezz Posted April 29, 2009 Author Share Posted April 29, 2009 direction of the velocity turns discreetly to a certain angle, depending on the ID particle Hi Chumbuk Thank you very much - Its a good solution. I came up with this suggestion in the meantime - And it works good. I used trigonomical-functions of the $ID and adjusted the frequence to fit the amount of particles so that I get them nice an even distriputed. But there is something that puzzles me, is when I connect my VOPPOP with a SplitPOP it gives some strange result. Erik emit_as_circle.hipnc Quote Link to comment Share on other sites More sharing options...
johner Posted April 29, 2009 Share Posted April 29, 2009 I came up with this suggestion in the meantime - And it works good.I used trigonomical-functions of the $ID and adjusted the frequence to fit the amount of particles so that I get them nice an even distriputed. But there is something that puzzles me, is when I connect my VOPPOP with a SplitPOP it gives some strange result. Erik It's because you're using npt as a variable in your VOPPop, and when you add a split POP it's taking into account the number of split particles as well. So you'll need to count only your primary particles if you want to use your formula. Or use something like chumbuk's. Or, and this will teach you nothing about vector math, just make a really small circle, add normals, and emit from that. See attached. star_from_circle.hip Quote Link to comment Share on other sites More sharing options...
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