davylew Posted May 1, 2009 Share Posted May 1, 2009 I find the "samplepattern" with first parameter in Prman gather function. Prman Doc: "samplepattern" causes gather() to generate correctly stratified and distributed rays within the sample cone described by the subsequent arguments, but gather itself will not actually shoot any rays. Does houdini vex gather function implement this? Quote Link to comment Share on other sites More sharing options...
Jason Posted May 1, 2009 Share Posted May 1, 2009 I find the "samplepattern" with first parameter in Prman gather function.Prman Doc: "samplepattern" causes gather() to generate correctly stratified and distributed rays within the sample cone described by the subsequent arguments, but gather itself will not actually shoot any rays. Does houdini vex gather function implement this? I thought it could, somehow... I'll take a look to see if I can find it. Quote Link to comment Share on other sites More sharing options...
davylew Posted May 4, 2009 Author Share Posted May 4, 2009 I thought it could, somehow... I'll take a look to see if I can find it. Thx Jason. I using gather function whitout raytrace to create selfshadow , but i using houdini gather function got slowest rendering. Quote Link to comment Share on other sites More sharing options...
Jason Posted May 4, 2009 Share Posted May 4, 2009 Thx Jason.I using gather function whitout raytrace to create selfshadow , but i using houdini gather function got slowest rendering. I'm trying to recall a mail a conversation I has with SESI regarding this a while ago... I think what you need to do is give it a blank raytrace scope. Are you using the Gather VOP? Or coding in VEX? (ie, I think you could gather(P,dir,"scope,"")) http://www.sidefx.com/docs/houdini10.0/vex/functions/gather Quote Link to comment Share on other sites More sharing options...
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