rdog17c Posted May 8, 2009 Share Posted May 8, 2009 I am doing a representation of antelope canyon in Arizona and I have a few softbody simulations colliding with a few other pieces of geometry that represent rock. I am using the softbodies to achieve a more flowing look of the canyon but the real problem is when I render. My vertices from my softbody object are rendering and rendering as tiny spheres. I have determined that they are coming from my pop network but I can't seem to get rid of them and still keep my softbody simulation. I have tried a delete node after the pop network and a kill node in the pop network. I have also tested different shaders and my vertices are still rendering as spheres instead of just the smooth soft body. I was wondering if anyone knew why this might be happening and/or if they could explain how I might fix it? Quote Link to comment Share on other sites More sharing options...
Jason Posted May 8, 2009 Share Posted May 8, 2009 I am doing a representation of antelope canyon in Arizona and I have a few softbody simulations colliding with a few other pieces of geometry that represent rock. I am using the softbodies to achieve a more flowing look of the canyon but the real problem is when I render. My vertices from my softbody object are rendering and rendering as tiny spheres. I have determined that they are coming from my pop network but I can't seem to get rid of them and still keep my softbody simulation. I have tried a delete node after the pop network and a kill node in the pop network. I have also tested different shaders and my vertices are still rendering as spheres instead of just the smooth soft body. I was wondering if anyone knew why this might be happening and/or if they could explain how I might fix it? It's defined as a Particle system - so you might have to try Convert SOP it to Polygons, or discard the particle system somehow... I can't quite remember how.. Quote Link to comment Share on other sites More sharing options...
pclaes Posted May 8, 2009 Share Posted May 8, 2009 in a delete sop you can specify the type of geometry. append a delete sop after your pop network: type->particles delete all Quote Link to comment Share on other sites More sharing options...
rdog17c Posted May 8, 2009 Author Share Posted May 8, 2009 ok thanks I got it, I had to add the delete sop after the pop network, which i had tried before, where i was getting it wrong was the entity attribute needed to be set to primitives not points like i had it. Thanks Again Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.