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Attenuation


Ezz

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Hi all.

This might be a total noob-question, but I have searched a bit with no luck.

In Maya you can have attenuation on forces. How can a achieve that in Houdini in POP`s

Thanks

Erik

Edited by Ezz
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You mean like Drag? (Drag POP)

No not really.

Attenuation like in Maya is when a force has a fallof of strenght given by a distance/radius .

Im sure its achieveable with a VOPPOP with som vectormagic :-)

I was just wondering if there is a easy way to do this.

Thanks

Erik

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No not really.

Attenuation like in Maya is when a force has a fallof of strenght given by a distance/radius .

Im sure its achieveable with a VOPPOP with som vectormagic :-)

I was just wondering if there is a easy way to do this.

Thanks

Erik

Oh like Attractors/Repulsors? You can use Metaballs as fields.

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The Fan Force DOP has attenuation, I believe.

Hi thanks for your response.

The fanPOP sure have some attenuation on its force. But only having

noise and not a direction is not possible ( AFAIK)

I can easily create a group(bounding) to controle wich particles I want to be affected

by a given force but there is no way to have attenuation on it.

I think Ill digg in to VOPS

Thanks again

Erik

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