Ezz Posted May 13, 2009 Share Posted May 13, 2009 (edited) Hi there. Im doing some testing of how to implement Houdini in your pipeline. We are a very small office with very limited resources. So we are very dependant on solutions out of the box. I have had a very good eye Houdini and its powerfull featutes - but we have a renderfarm comitted to Maya. So before investing a lot of $`s I like to know if there is a good bridge between Houdini -> Maya I have read a bit about the Point Oven plugin for Maya - Does anyone of you have any experience with this?? Any inputs or thoughts would be much appriciated Cheers Erik duckling Edited May 13, 2009 by Ezz Quote Link to comment Share on other sites More sharing options...
CeeGee Posted May 13, 2009 Share Posted May 13, 2009 For Animatio, DOP simulation and PointOven is very good, i use it in production to transfer data from Maya to Houdini and back... FBX is good to. For particles you can use Realflow plugin... Quote Link to comment Share on other sites More sharing options...
Ezz Posted May 13, 2009 Author Share Posted May 13, 2009 For Animatio, DOP simulation and PointOven is very good, i use it in production to transfer data from Maya to Houdini and back...FBX is good to. For particles you can use Realflow plugin... Hello GeeGee Thanks for your words. Ill give PointOven a try. 99$ for a licence isnt much. Erik Quote Link to comment Share on other sites More sharing options...
edward Posted May 14, 2009 Share Posted May 14, 2009 Some notes about Point Oven (which means the lighwave MDD format): - it only supports animated point position data - no changing point counts across frames Quote Link to comment Share on other sites More sharing options...
Ezz Posted May 14, 2009 Author Share Posted May 14, 2009 (edited) Some notes about Point Oven (which means the lighwave MDD format):- it only supports animated point position data - no changing point counts across frames Oh... That was what I was hoping for. So for changing pointcounts you need a prober *.obj-importer for Maya. The thing is, that I am a bit worried about using Mantra as my render. Firstly I think VEX is powerfull, but it takes time to learn and set up. Secondly the prebuild shaders are very good, but lacking some features ( or maybe I missed something ) Sure Mantra looks cool, but Im just intimidated by the fact that there so little documentation on how to create shaders. Well maybe I just need to jump right out in it. Thanks for your inputs Erik duckling Edited May 14, 2009 by Ezz Quote Link to comment Share on other sites More sharing options...
borisb2 Posted July 1, 2009 Share Posted July 1, 2009 For Animatio, DOP simulation and PointOven is very good, i use it in production to transfer data from Maya to Houdini and back...FBX is good to. For particles you can use Realflow plugin... And you are using the realflow-plugin in the same version where you have fbx-import (VC8) ?? I can Quote Link to comment Share on other sites More sharing options...
aracid Posted July 1, 2009 Share Posted July 1, 2009 And you are using the realflow-plugin in the same version where you have fbx-import (VC8) ?? I can Quote Link to comment Share on other sites More sharing options...
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