Guest YoBeardMaestro Posted May 15, 2009 Share Posted May 15, 2009 The odForce wiki indicates that COP images can be referred to in shading texture parameters: http://odforce.net/wiki/index.php/Frequent...VEX_operator.3F I've attached an example file that demonstrates that, whilst the op: syntax will happily reference the COP image and display it in the viewport, mantra cannot load it. What's going on? Is this a bug? YBM. CopRefTest.hipnc Quote Link to comment Share on other sites More sharing options...
mangi Posted May 15, 2009 Share Posted May 15, 2009 The odForce wiki indicates that COP images can be referred to in shading texture parameters:http://odforce.net/wiki/index.php/Frequent...VEX_operator.3F I've attached an example file that demonstrates that, whilst the op: syntax will happily reference the COP image and display it in the viewport, mantra cannot load it. What's going on? Is this a bug? YBM. Hi there. It appears that you have a path issue, Here you have a manually added path , I think that the structure that you are using is not working , By default it is looking in the HOME of the houdini installation and maybe your hip is not in that folder, Mangi Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 15, 2009 Share Posted May 15, 2009 Hi, I've replied to your post over at the SESI forum. Cheers! steven PS Please try to avoid cross posting here & the SESI forum if possible. Most users visit both. Quote Link to comment Share on other sites More sharing options...
Guest YoBeardMaestro Posted May 17, 2009 Share Posted May 17, 2009 Thanks, stevenong. Which forum to you tend to prefer to post in? Regards, YBM. Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 18, 2009 Share Posted May 18, 2009 I'll reply to a post when I see it. No preference. Cheers! steven Quote Link to comment Share on other sites More sharing options...
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