Rudinie Posted May 18, 2009 Share Posted May 18, 2009 I'm trying to model a cockpit from a plane and i ran into this issue: The motion blur of the propellor works fine, until i put the windows in the cockpit and assign a glass shader to it. This causes the propellor to lose all blurriness. Why does mb not work behind a glass object? I could offcourse render out the propellor on a seperate Take but that complicates things more than i would like. I hope i'm just overlooking a simple setting in the glass shader or something like that. Quote Link to comment Share on other sites More sharing options...
symek Posted May 18, 2009 Share Posted May 18, 2009 (edited) I'm trying to model a cockpit from a plane and i ran into this issue: The motion blur of the propellor works fine, until i put the windows in the cockpit and assign a glass shader to it. This causes the propellor to lose all blurriness. Why does mb not work behind a glass object? I could offcourse render out the propellor on a seperate Take but that complicates things more than i would like. I hope i'm just overlooking a simple setting in the glass shader or something like that. You need to turn on ray trace motion blur by adding vm_traceblur property to your ROP driver. LMB on Gear Icon of Parameters Pane -> Edit Rendering Parameters. cheers, skk. Edited May 18, 2009 by SYmek Quote Link to comment Share on other sites More sharing options...
Rudinie Posted May 18, 2009 Author Share Posted May 18, 2009 You need to turn on ray trace motion blur by adding vm_traceblur property to your ROP driver. LMB on Gear Icon of Parameters Pane -> Edit Rendering Parameters. Great, that works! I will need to adjust the sampling rates a bit to achieve the same results but that's a small detail. Thanks for helping me out so fast. Rudi Quote Link to comment Share on other sites More sharing options...
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