itriix Posted October 5, 2009 Share Posted October 5, 2009 So, just uncheck "Add to Existing Velocity Attributes" on the DOP Import and that should go away. Awesome, I'll test it right now and post my results. Thank you SO much seriously for this tool! Just recently i've been needing to fracture stuff and was having SO many problems until running into this asset. It's fantastic work. Seriously appreciate it! Cheers Jonathan Quote Link to comment Share on other sites More sharing options...
itriix Posted October 5, 2009 Share Posted October 5, 2009 my new test 1130 pieces... 1 hour sim time. 1 hour render time... *except this video has been compressed down a lot* 1130_pieces_fractured.mov Quote Link to comment Share on other sites More sharing options...
itriix Posted October 6, 2009 Share Posted October 6, 2009 5005 pieces... and some random flying dagger... *ckhh* jk... Assumming there must have been a piece that went shooting rotationally very very fast and strong. Anyways, took about 8 hours to sim 48 frames and 8 hours to render. totally ran out of memory on my computer, and had to stop at frame 48... my actual disk space ran out due to virtual ram use! i used a dynamics rop to write out the sim data and then started rendering. i'm trying to remember though, isn't there a step i'm missing that will help "reading the data"? the only reason the render took so long was because it had to read in the sim data... the sim files were about 150 megs each. thoughts and suggestions on dealing with larger sims? will have to move on to real projects now though. this tool is awesome though. i love playing with it Thanks, Jonathan 5005_pieces_Fractured.mov Quote Link to comment Share on other sites More sharing options...
itriix Posted October 6, 2009 Share Posted October 6, 2009 so now i'm trying to shatter some text using your dynamic fracture method... in sops, i used a connectivity and partition sop in order to get each letter in their own group... letter_0, letter_1, letter_2... as an example. then in DOPs i'm using an rbd fractured object... the letters act individually but no fracturing is occuring on them. thoughts on what i'm missing? thanks, Jonathan Quote Link to comment Share on other sites More sharing options...
johner Posted October 7, 2009 Author Share Posted October 7, 2009 I've had a couple of requests to (finally!) upload this to the Exchange, so for anyone interested it's: here. Note this is just the 0.12 release from a few pages back, no new features. Quote Link to comment Share on other sites More sharing options...
johner Posted October 7, 2009 Author Share Posted October 7, 2009 so now i'm trying to shatter some text using your dynamic fracture method... in sops, i used a connectivity and partition sop in order to get each letter in their own group... letter_0, letter_1, letter_2... as an example. then in DOPs i'm using an rbd fractured object... the letters act individually but no fracturing is occuring on them. thoughts on what i'm missing? It should work, are you following the example files? In particular you need a FracturedPieces DOP after the RBD Fracture Object DOP to create the new DOP Objects from the fractured geo. See attached for a really simple example (just default settings on everything). letters_dynamic fracture.hip Quote Link to comment Share on other sites More sharing options...
itriix Posted October 7, 2009 Share Posted October 7, 2009 It should work, are you following the example files? In particular you need a FracturedPieces DOP after the RBD Fracture Object DOP to create the new DOP Objects from the fractured geo. See attached for a really simple example (just default settings on everything). yep, i went through all of the example files and i had the fracturedpieces dop after the rbd fractured obj dop. my problem was that i was building this example from my previous examples and had the minimum impact settings, minimum volume, impact radius, number of points... all to some fairly large settings, so that the geometry just wasn't fracturing once again, this tool is AWESOME! Jonathan Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 25, 2009 Share Posted October 25, 2009 2012 mkaing of LA collpase http://www.youtube.com/watch?v=uhwe25ECcWY Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 25, 2009 Share Posted October 25, 2009 Some test with Vornoi and PGMVC Capture & Deform Sops On left is Maya animation, a export model with pointcache animation, import in Houdini, break model with Vornoi, transform animation with PGMVC Capture & Deform Sops, import that into DOPs and use point velocity for fracture. Anim_fracture_geo.mov Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 26, 2009 Share Posted October 26, 2009 Same setup only with Horse animation and 500 parts horse_anim_fracture.mov Quote Link to comment Share on other sites More sharing options...
sibarrick Posted October 26, 2009 Share Posted October 26, 2009 Awesome! nice animation, really smooth and natural did you use any thing for reference? [ Great to see the PGMVC being used to do some full on character animation, I meant to put an example together but somehow never find the time, it never would have been as good as that either.] Quote Link to comment Share on other sites More sharing options...
horizon1231 Posted October 26, 2009 Share Posted October 26, 2009 Awesome! nice animation, really smooth and natural did you use any thing for reference? [ Great to see the PGMVC being used to do some full on character animation, I meant to put an example together but somehow never find the time, it never would have been as good as that either.] want to see a hip file Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 26, 2009 Share Posted October 26, 2009 Horse fracture animation, but with color transfer for RBD gravity activation this is first try... horse_anim_fracture_v03.mov Quote Link to comment Share on other sites More sharing options...
CeeGee Posted October 27, 2009 Share Posted October 27, 2009 Playing with some face anim, need more work but just to show idea face_anim_fracture_v02.mov Quote Link to comment Share on other sites More sharing options...
Stjohn Posted October 28, 2009 Share Posted October 28, 2009 Johner, this is frickin' amazing. Thanks! Quote Link to comment Share on other sites More sharing options...
horizon1231 Posted November 10, 2009 Share Posted November 10, 2009 (edited) I use this great tool with bullet solver, but some weird thing happen Edited November 10, 2009 by horizon1231 Quote Link to comment Share on other sites More sharing options...
horizon1231 Posted November 10, 2009 Share Posted November 10, 2009 forgot a hip file bullet_fractrue_OD.hip Quote Link to comment Share on other sites More sharing options...
Ratman Posted November 10, 2009 Share Posted November 10, 2009 forgot a hip file I think this is more of a "the bullet dop is not fully function" kind of deal, not the shattering. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 17, 2009 Share Posted November 17, 2009 Some new test with vornoi - great tool!!! fight_v04.mov Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 17, 2009 Share Posted November 17, 2009 Some new test with vornoi - great tool!!! fight_v04.mov Quote Link to comment Share on other sites More sharing options...
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