borisb2 Posted May 24, 2009 Share Posted May 24, 2009 (edited) Probably an easy one .. but I Edited May 24, 2009 by borisb2 Quote Link to comment Share on other sites More sharing options...
anim Posted May 24, 2009 Share Posted May 24, 2009 it should work with keyframed static RBD perfectly fine just make sure you are animating the object at object level if you are animating at sop level, you need to check Use Deforming Geometry on RBD object Quote Link to comment Share on other sites More sharing options...
borisb2 Posted May 25, 2009 Author Share Posted May 25, 2009 (edited) hmm ..that Edited May 25, 2009 by borisb2 Quote Link to comment Share on other sites More sharing options...
anim Posted May 25, 2009 Share Posted May 25, 2009 you can use attractor POP for localised effect to make it work you will need to specify path to a SOP which contains force attributes this is usually a metaball SOP followed by Force SOP which has the parameters set according your needs since it is based on metaballs it is attenuated by default (if you are working in DOP context you can use Magnet Force DOP with similar usage) Quote Link to comment Share on other sites More sharing options...
anim Posted May 25, 2009 Share Posted May 25, 2009 and you can allways increase oversampling on POP network to reduce stepped behaviour Quote Link to comment Share on other sites More sharing options...
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