iamjaideep80 Posted May 26, 2009 Share Posted May 26, 2009 I have a ball which is traveling a lot. And at the same time it has to emit fire and smoke. To keep the ball always inside the volume container, I have to increase its size a lot, and thus reduces the resolution. Can I have animated Volume Container, which travels along with the ball. I am animating the container, but its position doesn't update in dynamics. Quote Link to comment Share on other sites More sharing options...
ranxerox Posted May 26, 2009 Share Posted May 26, 2009 this would be a nice capability to have. I'm not sure it's currently possible in an easy way, although it's probably possible if you understand all of the dops (or micro-dops) in the pyrosolver. I guess you'd have to calculate the inverse of the world transform between frames and update the fluid container's data to reflect that (plus add some forces to replicate difference in the world transformation, if you want to do that). This would probably be easy for someone from sesi to add, although it gets tricky if you have a lot of movement on your source object (basically the timestep has to go way down to get an accurate simulation if you have a lot of movement on your source). -ranxx I have a ball which is traveling a lot. And at the same time it has to emit fire and smoke. To keep the ball always inside the volume container, I have to increase its size a lot, and thus reduces the resolution. Can I have animated Volume Container, which travels along with the ball. I am animating the container, but its position doesn't update in dynamics. Quote Link to comment Share on other sites More sharing options...
stevenong Posted May 26, 2009 Share Posted May 26, 2009 Once again, cross posting and answered over at SESI forum. Cheers! steven Quote Link to comment Share on other sites More sharing options...
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