eison27 Posted May 28, 2009 Share Posted May 28, 2009 When I use simple displacement shade and make some picture to control the bump,but you can see appear some black line in the center,why?and how to solve it. Quote Link to comment Share on other sites More sharing options...
michael Posted May 28, 2009 Share Posted May 28, 2009 displacement bounds? have a look at the front page for some tutorials on displacement.... Quote Link to comment Share on other sites More sharing options...
eison27 Posted June 1, 2009 Author Share Posted June 1, 2009 Thanks for you advice,I remember it has some parameter can fix this problem ,So I try to add some parameter on it but it has no change.maybe I choose wrong parameter? Quote Link to comment Share on other sites More sharing options...
eison27 Posted June 2, 2009 Author Share Posted June 2, 2009 (edited) I find what's wrong of my text,my wall it's a bego file what I build a grid and made some subdivide on it and then I extrude the polygon. So inside of the wall will appear some face plumb the wall face.So when I made displacement texture on the wall the wrong things happen.Perpendicular face displacement will penetration. This is why the wall appear the black line. Thanks for everyone's help. Edited June 2, 2009 by eison27 Quote Link to comment Share on other sites More sharing options...
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