davidjerome Posted June 7, 2009 Share Posted June 7, 2009 I have simple Dumpster that I made in maya with a bin, lid, wheel metal pieces and wheels. I would like to just do a simple rig then fill the thing with "trash". No problem you say. I have got it working with not alot of issues but when I do multipule rbd hinge constrains the thing goes wild after 5-10 frames of simulating. Where am I going wrong with this? Any help would be hugely appreciated. DumpsterA2.hipnc Quote Link to comment Share on other sites More sharing options...
mangi Posted June 7, 2009 Share Posted June 7, 2009 I have simple Dumpster that I made in maya with a bin, lid, wheel metal pieces and wheels. I would like to just do a simple rig then fill the thing with "trash". No problem you say.I have got it working with not alot of issues but when I do multipule rbd hinge constrains the thing goes wild after 5-10 frames of simulating. Where am I going wrong with this? Any help would be hugely appreciated. Hi, Iwas going to take a look at your hip, But the file you upload has empty geo's and warning $HIP/DumpsterA2.fbx#DumpsterA_Wheel_04,convertoff ETC... sorry can't really see nothing to help out mangi Quote Link to comment Share on other sites More sharing options...
davidjerome Posted June 7, 2009 Author Share Posted June 7, 2009 sry. I forgot to upload the fbx here it is. It was big so I just remade it quickly with a smaller fbx. Dumpster.rar Quote Link to comment Share on other sites More sharing options...
mangi Posted June 7, 2009 Share Posted June 7, 2009 sry. I forgot to upload the fbx here it is. It was big so I just remade it quickly with a smaller fbx. Hi , there First of all you can't just export a fbx a hope that everything will be okay , I see that your DOP has a solver on each RBD. On solver is fine. Get all of your parts in like this little example I made from your original HIP. Also I really don't like that geometry potion that you hav . get it in the center , Also your scale from the FBX are huge, This rubish can is the size of a swimming pool. DOPS are scale orientated, There is a really good DOP DVD from Gmomon > you really better get you hands on this if you really would like to control DOPS. Here you have a HIP okay Mangi dumpclean.hipnc Quote Link to comment Share on other sites More sharing options...
davidjerome Posted June 7, 2009 Author Share Posted June 7, 2009 Sweet. Yeah I have just kinda dove right into to it all (Houdini that is). I have been using 3ds max for sometime and maya for the past year. I have seen some really cool stuff through Houdini. I will also take your advice on the DVD tut's... Thanks for the quick reply Quote Link to comment Share on other sites More sharing options...
davidjerome Posted June 7, 2009 Author Share Posted June 7, 2009 So I have made a "simpler" version of the whole thing. There are no FBX imports to think about or scale. Just 3 boxes and a groud plane.. If I sim from the gravity node all acts as suspect. When I sim from the HingeConstraint my "hinged" box goes absolute berzerk. br, David testHinge.hipnc Quote Link to comment Share on other sites More sharing options...
mangi Posted June 8, 2009 Share Posted June 8, 2009 (edited) So I have made a "simpler" version of the whole thing. There are no FBX imports to think about or scale. Just 3 boxes and a groud plane..If I sim from the gravity node all acts as suspect. When I sim from the HingeConstraint my "hinged" box goes absolute berzerk. br, David Hi there . well I took a look at your hip. Okay I rehooked everthing up again , First the collision are based on a bounding volume , As you can see in the snap shot , you were not even representing the correct volumes. Things like boxes can use implicit box. as you can see in the the hip I sent you okay , Things in dop work and you have all of these things into concederation. Anyway take a look at the way I put it up. Like I said you better look into some tutorials , You have to get all of these concepts first before you really get broken in . I guess some banging ypur head is fine to MANGIC testhinge.mov testHinge_tweeked_implicitbox.hipnc testHinge_tweeked.hipnc Edited June 8, 2009 by mangi Quote Link to comment Share on other sites More sharing options...
davidjerome Posted June 8, 2009 Author Share Posted June 8, 2009 Hi there .well I took a look at your hip. Okay I rehooked everthing up again , First the collision are based on a bounding volume , As you can see in the snap shot , you were not even representing the correct volumes. Things like boxes can use implicit box. as you can see in the the hip I sent you okay , Things in dop work and you have all of these things into concederation. Anyway take a look at the way I put it up. Like I said you better look into some tutorials , You have to get all of these concepts first before you really get broken in . I guess some banging ypur head is fine to MANGIC Thanks again. I have purchased the Gnomon DVD so now it's tutorial time. D Quote Link to comment Share on other sites More sharing options...
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