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maya 2009 to houdini fbx export


itriix

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hello everyone,

i have a rigged, bound and skinned character in maya, and i would like to export it into houdini so that i can animate. i've done this before by exporting it as an fbx, but it's losing it's bindings and the rig and character are not matching up.

cannot remember what i did in the past, but something is pointing me towards thinking i exported it as an older fbx... that's just a peice of the process i think. anyone have any thoughts?

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can you geoCache it ? This has worked well for me in the past, but it depends upon what you need it for.

-ranxx

hello everyone,

i have a rigged, bound and skinned character in maya, and i would like to export it into houdini so that i can animate. i've done this before by exporting it as an fbx, but it's losing it's bindings and the rig and character are not matching up.

cannot remember what i did in the past, but something is pointing me towards thinking i exported it as an older fbx... that's just a peice of the process i think. anyone have any thoughts?

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