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Multiple raySOPs not working in CHOPs


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I try to make a deformation permanent. (an object is impacting into the ground)

I have 2 ray SOPS on a ground-plane. One is pushing the geometry inwards (impact trail) and the other upwards (earth pushed up and sideways).

To make it permanent I use a CHOP network. So far so good BUT it only works for one of the deformations, not for the other and I wonder why.

How can I make the inwards and outwards deformation persistant?

digging_export.hipnc

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it is the Envelope CHOP which is causing this, because it is set to Minimum Values, so it is keeping the lowest y value

you can branch the second envelope from the shift1 CHOP set to Maximum Values and add them together with Math CHOP

note that this will work only for your example, where initial y value is 0

in more complex situations you will need to use more math to make it work

or you can allways use sop solver DOP

Edited by anim
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