sandzuro Posted July 4, 2009 Share Posted July 4, 2009 I got an object exploding from inside. What is the best way to make object shutter simulation. I have 4 variants: 1)Object got particle emiter inside with primitives instanced to them. Primitives interracting with object and shutter it. 2)Same way except inspite of emiter we will advect particles to fluid explosion simulation. 3)Make pyro inside of object and set "feedback scale" for it. 4)With a help of magnetic force Sorry for my english. Quote Link to comment Share on other sites More sharing options...
anim Posted July 4, 2009 Share Posted July 4, 2009 ...I have 4 variants: 1)Object got particle emiter inside with primitives instanced to them. Primitives interracting with object and shutter it. 2)Same way except inspite of emiter we will advect particles to fluid explosion simulation. 3)Make pyro inside of object and set "feedback scale" for it. 4)With a help of magnetic force ... or growing deforming RBD inside ? or custom excentric force with maybe some noise? or initial per fragment velocities? ... you pick try what is best for your needs are you looking for fastest solution or specific look? Quote Link to comment Share on other sites More sharing options...
sandzuro Posted July 4, 2009 Author Share Posted July 4, 2009 or growing deforming RBD inside ?or custom excentric force with maybe some noise? or initial per fragment velocities? ... you pick try what is best for your needs are you looking for fastest solution or specific look? I am looking for a fastest solution:) Quote Link to comment Share on other sites More sharing options...
anim Posted July 4, 2009 Share Posted July 4, 2009 then magnet force or custom force may be the way to go if you are doing pyro explosion anyways, you can try also field force but if you decide for any of the options I recommend to do it as a separate simulation so you can tweak fragment explosion without recooking pyro sim Quote Link to comment Share on other sites More sharing options...
sandzuro Posted July 5, 2009 Author Share Posted July 5, 2009 then magnet force or custom force may be the way to goif you are doing pyro explosion anyways, you can try also field force but if you decide for any of the options I recommend to do it as a separate simulation so you can tweak fragment explosion without recooking pyro sim Thanks a lot Quote Link to comment Share on other sites More sharing options...
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