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exploding object


sandzuro

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I got an object exploding from inside.

What is the best way to make object shutter simulation.

I have 4 variants:

1)Object got particle emiter inside with primitives instanced to them. Primitives interracting with object and shutter it.

2)Same way except inspite of emiter we will advect particles to fluid explosion simulation.

3)Make pyro inside of object and set "feedback scale" for it.

4)With a help of magnetic force

Sorry for my english.

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...

I have 4 variants:

1)Object got particle emiter inside with primitives instanced to them. Primitives interracting with object and shutter it.

2)Same way except inspite of emiter we will advect particles to fluid explosion simulation.

3)Make pyro inside of object and set "feedback scale" for it.

4)With a help of magnetic force

...

or growing deforming RBD inside ?

or custom excentric force with maybe some noise?

or initial per fragment velocities?

...

you pick

try what is best for your needs

are you looking for fastest solution or specific look?

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or growing deforming RBD inside ?

or custom excentric force with maybe some noise?

or initial per fragment velocities?

...

you pick

try what is best for your needs

are you looking for fastest solution or specific look?

I am looking for a fastest solution:)

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then magnet force or custom force may be the way to go

if you are doing pyro explosion anyways, you can try also field force

but if you decide for any of the options I recommend to do it as a separate simulation so you can tweak fragment explosion without recooking pyro sim

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then magnet force or custom force may be the way to go

if you are doing pyro explosion anyways, you can try also field force

but if you decide for any of the options I recommend to do it as a separate simulation so you can tweak fragment explosion without recooking pyro sim

Thanks a lot

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