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Simple constrain bone position question


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maybe if you describe your problem a bit more

because this is pretty straightforward in houdini with any of the techniques you described that it is difficult to imagine what your problem can be

but maybe you are refering to the thing that if you parent root of the second bone chain to the last bone of the first and zero out its translates

it will jump to the root of the last bone not at the tip

you just need to offset the tz by -length of the last bone

or put a little expression to there like to do it automatically for you

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oh, now i see you want to constrain the position only

the image wasn't moving in thumbnail :)

parent null to the tip of your first chain

append blend object and turn off RX,RY,RZ,SX,SY,SZ buttons on it

parent second chain to this blend object

Edited by anim
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