itriix Posted July 23, 2009 Share Posted July 23, 2009 Hi all, I could really use your help/suggestions, on a nice solution for trying to get a self illuminating/translucent/fluid look. The idea is, i have an essentially "black world", without light. I have a 3d model of a woman running, emitting particles, into some interesting trail look. I've done multiple things with these particles. One is a "dust", simply made of the particles. And one is a "fluid", which just used the particle fluid surface node on the particles. I also have some lightning that will be crackling around. Anyways, *omit the idea of the lightning* for now... Am trying to come up with the best approach to making the particle fluid on it's own, "glow", "self illuminate"... I have an example from XSI. http://www.softimage.com/products/xsi/ Am looking for thoughts about the shaders/lighting/rendering? And when you see the image above, take a look at the "light blue material". Is that multiple layers? A fluid surface and some particles underneath? Or just a shader? It has a glowy, foggy, fluid look. Something like that is what i'm after! thanks much Jonathan Quote Link to comment Share on other sites More sharing options...
jim c Posted July 24, 2009 Share Posted July 24, 2009 would the glow shader in the Material Palette have anything useful in it? You can edit the network, so maybe there's something useful in it? Quote Link to comment Share on other sites More sharing options...
itriix Posted July 26, 2009 Author Share Posted July 26, 2009 (edited) hmmm... not really what i'm looking for but thank you for the suggestion anyways Edited July 26, 2009 by itriix Quote Link to comment Share on other sites More sharing options...
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