t7200 Posted July 27, 2009 Share Posted July 27, 2009 I am trying to understand how to use the metropolis engine in mantra. What are the controls? Are there any examples of it anywhere or how to set it up? Thanks, Dillon Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 27, 2009 Share Posted July 27, 2009 (edited) I think it's not in H10 anymore, last time I tried adding MLT it didn't work. In 9.5 you had to edit the mantra rendering parameters, and add metropolis as an option for the Rendering Engine dropdown menu. I played around with it briefly and it seemed really early and rough, I wasn't able to get usable renders out of it personally. I think Anamous played with it, maybe he had better luck. Edited July 27, 2009 by DaJuice Quote Link to comment Share on other sites More sharing options...
t7200 Posted July 27, 2009 Author Share Posted July 27, 2009 I think it's not in H10 anymore, last time I tried adding MLT it didn't work. In 9.5 you had to edit the mantra rendering parameters, and add metropolis as an option for the Rendering Engine dropdown menu. I played around with it briefly and it seemed really early and rough, I wasn't able to get usable renders out of it personally. I think Anamous played with it, maybe he had better luck. Hey, thanks for the response... It is still in the documentation though. http://www.sidefx.com/docs/houdini10.0/props/mantra10_0 I just wish I understood what parameters actually affect it. Maybe I should just stick with PBR Raytracing... D Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 27, 2009 Share Posted July 27, 2009 There is a lot of stuff in the docs that's not up to date. :] And yes, PBR is the way to go IMO. Quote Link to comment Share on other sites More sharing options...
t7200 Posted July 27, 2009 Author Share Posted July 27, 2009 There is a lot of stuff in the docs that's not up to date. :] And yes, PBR is the way to go IMO. Awesome, thanks so much for that info. Do you have any guess as to when the metropolis implementation will be usable? Thanks, D Quote Link to comment Share on other sites More sharing options...
DaJuice Posted July 27, 2009 Share Posted July 27, 2009 For all I know, there might not be any further development on it. I got the feeling it was sort of a developer side project. I think they will concentrate on improving PBR. SESI has already done a really good job integrating it with a traditional workflow, passes and masking etc and all the other "hacky" stuff you don't usually do in physically based rendering. Quote Link to comment Share on other sites More sharing options...
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