blackchicken Posted July 28, 2009 Share Posted July 28, 2009 Hello I have little problem with reading global transformations from any kind of object. So I need export cameras (stereo) from houdini to nuke. I need 2 cams which has global transformations visible directly in scene level. Let say I have one point somewhere in scene how I could read his global transforms?. I have null for paralax which is for me look at null for two new cameras and need some point constraint which show me transformations to world. I have two locators for interaxial distance. How I connect all together? final export of cams need to be, transformations taken from nuls from interaxial distance, and rotations from look at null which is paralax. Two separated cameras only reading clean transformations and rotations to world position. There is maebye another way but I need this, becouse of better undertanding houdini world transformation of object. Cameras then will be exported separately FBX to nuke, see an examplem,, thanks a lot for your time and help....BC.... kamera_export_nuke_01.hip Quote Link to comment Share on other sites More sharing options...
edward Posted July 29, 2009 Share Posted July 29, 2009 Doesn't Nuke import .chan files directly? Taken an Object CHOP to fetch your transforms and save out the channels you want. Quote Link to comment Share on other sites More sharing options...
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