Ungoliant Posted August 7, 2009 Share Posted August 7, 2009 Hello everyone, im doing some particles in pop, but i want add some fluid movement, the curl noise is not working fine, but i thing some vop or asset will do, if anyone can help me Thanks in advance Quote Link to comment Share on other sites More sharing options...
Div Posted August 7, 2009 Share Posted August 7, 2009 To get fluid motion you'll have to simulate it in dops, you can't do it in pops (unless you've got your own coded fluid solver) Make a smoke simulation in dops, then advect your particles using the " Advect by Volumes" pop... Look for Advect by Volumes in the help, it basically explains how you could use it... Quote Link to comment Share on other sites More sharing options...
nanocell Posted August 11, 2009 Share Posted August 11, 2009 I gave the exact same answer on a previous thread, but someone else came up with a "fake" fluid-like pop system. It can be found here: http://forums.odforce.net/index.php?/topic/9483-viscosity-and-elasticity-in-pops/ CheerZ, Van Aarde. Quote Link to comment Share on other sites More sharing options...
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