ihab Posted August 17, 2009 Share Posted August 17, 2009 Hi, I created a simple VopVexDisplacementShop and used the HOT_Ocean_Eval vop to create a simple displacement shader. Surprisingly it renders a black image and even no alpha channel is present. Is this a bug in HOT or a bug in my head Here's a hip file: HOT_displacement.hipnc Cheers Quote Link to comment Share on other sites More sharing options...
ihab Posted August 17, 2009 Author Share Posted August 17, 2009 Ok .. By looking at a vop displacement sample provided with the toolkit, it looks like i wasn't using the vop correctly. Problem solved cheers Quote Link to comment Share on other sites More sharing options...
eloop Posted August 18, 2009 Share Posted August 18, 2009 Beat me to it. This was my quick modification, note the addition of a displacement bounds property. -Drew Ok .. By looking at a vop displacement sample provided with the toolkit, it looks like i wasn't using the vop correctly. Problem solved cheers HOT_displacement_fix.hipnc Quote Link to comment Share on other sites More sharing options...
baobao Posted September 17, 2009 Share Posted September 17, 2009 How can i use HOT_Ocean_Eval with displace along normal and i want to swith Bump Only thanks Quote Link to comment Share on other sites More sharing options...
baobao Posted September 17, 2009 Share Posted September 17, 2009 I have solved Quote Link to comment Share on other sites More sharing options...
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