jack5302003 Posted August 17, 2009 Share Posted August 17, 2009 hey guys I want to make cloud use i3d. I did cloud use vex meta cloud before . so this time i want to use vex fluffy cloud as i3d shader . I Created particle system and add noise to it. then choose one frame to render.the rendered result too bad. the cloud too little. so I adjust the cloud radius of vex fluffy cloud then render. this time the result better. more details. but it looks like the sphere cloud or volume ball . it is very different from my particle. my particle looks like the cloud in sky. but the rendered picture too bad. vex meta cloud is ok. the file size is 1.0M ,but vex fluffy cloud just 57K . I tried to fix the problem but still is . hey guys what shall i do ? how to fix it ?please forgive me my english. cheers Quote Link to comment Share on other sites More sharing options...
sea Posted August 17, 2009 Share Posted August 17, 2009 hi it is not a cloud ,it is a kind of smoke you should use metalball to create i3d file .and use a smoke shader ,then you can get a prefect cloud Quote Link to comment Share on other sites More sharing options...
jack5302003 Posted August 18, 2009 Author Share Posted August 18, 2009 thank you sea. I understand what you said . first creat the particle system then copy metaball to pop. then use shader to render.thank you . My particles looks like cloud or smoke ,but why rendered picture looks like sphere cloud or volume ball? I want to know why. I don't understand. Maybe because the vex fluffy cloud ? Quote Link to comment Share on other sites More sharing options...
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