tomhanks Posted August 29, 2009 Share Posted August 29, 2009 Hi, I am using the glass shader for my bottle and I am using the decal map to place my label texture which has an alpha embed, everything works fine execept that my shadows project my entire bottle transparent and doesn't take on consideration my alpha map. How can I fix this? thanks. Quote Link to comment Share on other sites More sharing options...
Marc Posted August 30, 2009 Share Posted August 30, 2009 Possibly a bug in the glass shader? I don't have Houdini in front of me right now, but you can dive into the VOP network and take a look. How are you rendering your shadows? M Quote Link to comment Share on other sites More sharing options...
tomhanks Posted August 30, 2009 Author Share Posted August 30, 2009 (edited) Thanks for the feedback. I didn't touch the VEX of the glass shader, I used a TGA file with an alpha channel on it in the decal map, and the shadows are raytraced. Any tips will be wellcome. Sorry for the bad english Edited August 30, 2009 by tomhanks Quote Link to comment Share on other sites More sharing options...
sibarrick Posted August 31, 2009 Share Posted August 31, 2009 (edited) Looks like a bug in the glass shader the Of doesn't take into account the decal at all. I wonder how that got missed. I've submitted a bug report for you. For the time being you might have to make your label and bottle cap as separate objects that have opaque materials on them. Edited August 31, 2009 by sibarrick Quote Link to comment Share on other sites More sharing options...
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