cspears2002 Posted August 31, 2009 Share Posted August 31, 2009 Hi! I'm trying to comp a scene I rendered into a photograph of a television that I took with a digital camera. I think I'm off to a good start, but the image rendered from my scene is now distorted. Plus, I see some blue leaking out on to the edges of the television and the television stand. Can anyone give me some hints? Thanks! final_comp_post.rar Quote Link to comment Share on other sites More sharing options...
sam.h Posted August 31, 2009 Share Posted August 31, 2009 For the leaking blue stuffs check out the hue curves node. This should be the same as in shake and is great for spill suppression... What do you mean when you say it is distorted? It might be better to corner pin the rendered image onto the TV in comp rather than rendering it out in 3d. Quote Link to comment Share on other sites More sharing options...
cspears2002 Posted August 31, 2009 Author Share Posted August 31, 2009 For the leaking blue stuffs check out the hue curves node. This should be the same as in shake and is great for spill suppression... What do you mean when you say it is distorted? It might be better to corner pin the rendered image onto the TV in comp rather than rendering it out in 3d. Here is the rendered out scene. I did corner pin the rendered image onto the TV. Actually now that I look at it, I don't think it looks too bad. I will check out the hue curves node to deal with the blue. Thanks. Quote Link to comment Share on other sites More sharing options...
michael Posted August 31, 2009 Share Posted August 31, 2009 you could use a checker board texture to check how much the pinning is distorting the image... Quote Link to comment Share on other sites More sharing options...
cspears2002 Posted September 2, 2009 Author Share Posted September 2, 2009 Here is the final comp! Let me know what you think! Quote Link to comment Share on other sites More sharing options...
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