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how to setenv to my hip file that is opened


kensonuken

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I want to put the hip file in a location

and want to render out all the files according to the following

character\mesh\shadowmaps

character\mesh\beauty_renders

but I want to put my scene files in some other folder by name hip and im thinking to put the entire folder structure like

hip ( where i put the hip files )

ren ( where I want to put the rendered files)

geom ( geometry files )

ifd ( render scripts ) etc etc...

like this I would like to put the structure... can anybody guide me how to do this?

I want to setmy env to the current hip file where ever it is stored or moved... how to do this?

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I want to put the hip file in a location

and want to render out all the files according to the following

character\mesh\shadowmaps

character\mesh\beauty_renders

but I want to put my scene files in some other folder by name hip and im thinking to put the entire folder structure like

hip ( where i put the hip files )

ren ( where I want to put the rendered files)

geom ( geometry files )

ifd ( render scripts ) etc etc...

like this I would like to put the structure... can anybody guide me how to do this?

I want to setmy env to the current hip file where ever it is stored or moved... how to do this?

Im a little confused about the details of what you are attempting, but maybe this will help some....

$HIP will give you the path to the current .hip file and $HIPNAME will return the file name incuding ".hip" extension. These can be used individually or combined to set a variable containin the full file path.

Within houdini you can always use relative paths too when pointing to outside folder/files if they maintain a consistant directory structure...

Hope it helps

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