oxium Posted September 7, 2009 Share Posted September 7, 2009 hi, I've just started some GLSL dev inside houdini and basically started to create my own glsl shaders. It's quite awesome how easy it is to create the interface and feed your vertex/pixel shaders.. the only issue I currently have is that it seems there's a limit in the number of textures that can be used (something like 4) does it make sense or I'm doing something wrong ? any help would be really appreciate as I am newbie to Houdini so maybe I've missed something trivial Thanks in advance. Quote Link to comment Share on other sites More sharing options...
rd1010 Posted September 7, 2009 Share Posted September 7, 2009 (edited) I'm pretty sure, if I remember right that the glsl shaders are just for the appearance of an object in the viewport and don't affect the render so I don't think most people spend much time on those.. the ones you want to concentrate on are the mantra shaders.... unless you are developing graphics for an application that uses real time rendering (like a video game?) then maybe the glsl shaders would be of use but I have no idea as I don't know anything about real time rendering graphics. Edited September 8, 2009 by rd1010 Quote Link to comment Share on other sites More sharing options...
pencha Posted September 8, 2009 Share Posted September 8, 2009 (edited) Oxium is right,hlsl shaders are only used for viewport rendering,but in case you are trying to use houdini as an interface to generate hlsl shaders and them export them to a real-time application (say, VVVV) I'd love to know more about the workflow! Is it possible to build hlsl code with vops? If it is, does it generate a code that you can load from any app that supports HLSL? Edited September 8, 2009 by pencha Quote Link to comment Share on other sites More sharing options...
rdg Posted September 10, 2009 Share Posted September 10, 2009 seems there's a limit in the number of textures that can be used (something like 4) does it make sense or I'm doing something wrong ? As far as I know this limit is set by your graphics hardware. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.