tomhanks Posted September 9, 2009 Share Posted September 9, 2009 I have a RBD cached sim with with 99 objects in groups with names like "obj_id_01" and so for. And I have 3 distinct materials that I´d like to assign randomly to those groups distributing equally, so I would have 3 groups of 33 objects with different materials, but I didn't figure out a way to do it. Can someone help me? Quote Link to comment Share on other sites More sharing options...
eetu Posted September 9, 2009 Share Posted September 9, 2009 Maybe something along these lines? eetu. grouping.hip Quote Link to comment Share on other sites More sharing options...
Allegro Posted September 9, 2009 Share Posted September 9, 2009 I'd consider foreach node for ease of set-up grouping1.hip Quote Link to comment Share on other sites More sharing options...
tomhanks Posted September 10, 2009 Author Share Posted September 10, 2009 (edited) WOW! That´s it!!! Sorry to take long to respond. Both methods are great and both thought me things that I didn't know. Thank you very much for the help. Edited September 10, 2009 by tomhanks Quote Link to comment Share on other sites More sharing options...
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