Farsheed Ashouri Posted September 22, 2009 Share Posted September 22, 2009 I Use a map + noise function in a displacement occlusion material and when I move the camera, there are very huge flickers in renders. is there any solution for this? my samples are 20*20 and I use microplogon rendering, thank you in advanced. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted September 22, 2009 Share Posted September 22, 2009 what about your displacement bounds? looks like they´re set too low... Quote Link to comment Share on other sites More sharing options...
symek Posted September 22, 2009 Share Posted September 22, 2009 I Use a map + noise function in a displacement occlusion material and when I move the camera, there are very huge flickers in renders. is there any solution for this? my samples are 20*20 and I use microplogon rendering, thank you in advanced. 1) Did you stick your noise to object/world/texture space? P driven noise will swim with camera. 2) Extreme displacement is not an easy effect after all. First consider increasing of Shading and Ray Shading Quality (Render/Dicing Tab), than add all dicing related render properties (re-dicing, pre-dicing, dicing modes, Z-importance etc) to your Object, read Help for each of them in docs, and try different settings (like high uniform dicing for approaching camera movement). These are common techniques for dealing with disp. in reyes/micro-polygon rendering. Quote Link to comment Share on other sites More sharing options...
Farsheed Ashouri Posted September 22, 2009 Author Share Posted September 22, 2009 1) Did you stick your noise to object/world/texture space? P driven noise will swim with camera. 2) Extreme displacement is not an easy effect after all. First consider increasing of Shading and Ray Shading Quality (Render/Dicing Tab), than add all dicing related render properties (re-dicing, pre-dicing, dicing modes, Z-importance etc) to your Object, read Help for each of them in docs, and try different settings (like high uniform dicing for approaching camera movement). These are common techniques for dealing with disp. in reyes/micro-polygon rendering. Thanks you so much. I'll try them and report the result. Quote Link to comment Share on other sites More sharing options...
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