Spyrogif Posted September 23, 2009 Share Posted September 23, 2009 here there, i'm new at houdini and concentrate actually on particles. Did you have any idea how i can control particules emitting with a texture. I've understood the color to particules via pic() fonction but it's not what i need. My goal is to create a grid who emits only where my texture is white (this is a black and white texture). Of course i can plug my color informations to particules alpha with the pic fonction but it means unwanted compute time with the non alpha particules. How can i send the pic() values into the Const birth rate of my source node ? (something like black=zero emitting white= Const birth rate value. If you have any idea to help me btw : Sorry for my bad english, i do my best ! Quote Link to comment Share on other sites More sharing options...
majikal Posted September 23, 2009 Share Posted September 23, 2009 (edited) hi... one way is: check this http://www.sidefx.com/index.php?option=com_content&task=view&id=1030&Itemid=216 and http://www.sidefx.com/index.php?option=com_content&task=view&id=1032&Itemid=216 insted of using brush you insert your picture and then emit from scattered points.. Edited September 23, 2009 by majikal Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted September 23, 2009 Author Share Posted September 23, 2009 i check this right know but the second link looks the good one... thanks for the quick reply majikal Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted September 23, 2009 Author Share Posted September 23, 2009 (edited) what is the best way to replace the brush node by a texture ? in the http://www.sidefx.co...1030&Itemid=216 the brush node override color and create a area attribute who is use by the scatter. i'm not comfortable with attributes how can i tranform my Cd attribute to a area attributes ? Edited September 23, 2009 by ndeewolfwood Quote Link to comment Share on other sites More sharing options...
Spyrogif Posted September 23, 2009 Author Share Posted September 23, 2009 ok i've found a solution mixing different techniques found in older post. and it's good to go :-) i start with my object> a uv node>a subdivide to get fine distribution>a VOPSOP to get the cd attribute (damnn it's so quick compare to pic() fonction)>a pop net in the pop net i put a $Cr in the birth probability...and voila... first time using the vopsop :whaaoo it's really cool and simple. Quote Link to comment Share on other sites More sharing options...
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